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By: http://gamesblog.ugo.com
Once you’re ready, though, you can hop into the replay editor thanks to your handy cell phone. From here you can load up your saved clips into a full-fledged video editor, complete with timelines, transitions, text overlays and more. There is literally no in-game replay editor that comes close to the depth of what you can do in GTA 4 on the PC. You can set up tracking shots so that the camera pans as your hero runs, you can zoom in on a target as he falls off a balcony, you can change the color so it looks like an old timey movie. The range of what you can do blows Halo 3’s replay editor out of the water.
With your edited footage in tow, you can save the file as a WMV (sorry, no MOVs at this time) and upload it straight to Rockstar’s Social Club site, where friends can comment and rate your video. Uploading straight to YouTube is potentially in the cards, as well. The machinima community is going to eat this feature up.
On top of all that, Rockstar is also adding some new multiplayer options so that players will be able to filter their search for custom matches (if you wanted to play pistols only, for example).
So yeah, there’s a lot. It’s great to see that they’re not just phoning in a PC port, even if they could have and still sold a ton of copies. Granted you’ll probably need a meaty PC to get all the bells and whistles going on the game, but for you anti-console guys out there, we’re not too concerned.
Tweaking the Issues Away in Command & Conquer: Red Alert 3
The biggest and most welcome change we saw during our demo of Red Alert 3 has to be the addition of an on-the-fly expandable map which allows easy, almost instant access to any part of the battlefield. Holding down the L trigger opens the on-screen minimap in a larger window. From here, players can use the left analog stick to adjust the positioning of the main viewing area and the right stick to move an on-map reticule. It’s a simple and highly effective method for managing large armies across the battlefield.
That said, large armies are not the main focus in Red Alert 3. We’ll need to log more play time to really judge if this is true, but the game’s missions and resource distribution have apparently been designed to support smaller, more efficient armies. If this turns out to be the case, micromanagement woes of previous games could be greatly diminished. Players can also now use the D-pad to cycle through any units on-screen, aiding those who want to micromanage but can’t thanks to the less-than-ideal analog stick cursor controls.
As is always the case with console-based RTS releases, there’s somewhat of a learning curve in nailing down all of the various button combinations. Players can set map bookmarks, access units by type thanks to an auto-control group feature, paint groups of enemy targets for destruction and quick access special abilities for any selected units, among other things. That said, button-based combo shortcuts are nothing new for C&C console releases.
It’s going to take more than just a short skirmish to give us a feel for how the old features mesh with the new. The game is visually on point – some of the wackier units are a joy to behold – and the few live action cutscenes we saw delivered exactly what fans of the series have come to expect: high camp. We’re more cautiously optimistic than falling over with anticipation at this point, but the gaming world will find out soon enough as Command & Conquer: Red Alert 3 hits stores on November 11.
Bonding Online in Quantum of Solace
Treyarch smartly carried over the fundamentals of Call of Duty 4’s stellar online component. There are no experience levels, but players earn points as they play which can then be spent in the Weapons Store. In addition to primary/secondary firearms, weapon attachments and grenades, the store also offers Gadgets which serve as stand-ins for the other game’s perks. The single custom loadout slot allows no more than two Gadgets to be equipped at a time.
Quantum of Solace serves up two deathmatch modes (arcade and regular), a team deathmatch and a mode called Territory Control which is very similar to COD4’s Headquarters, with a shifting control point which must be held by a team for points. There also three Bond-specific modes to choose from: Bond Versus, Bond Evasion and Golden Gun.
Bond Versus pits one player – as Bond – against an entire team of evil henchmen, who are under the command of The Organization. Bond’s goal is to either eliminate the enemy threat or disarm a bomb while The Organization must instead try to bring him down. In Bond Evasion, one player on the MI-6 team is designated as Bond; the goal is to get Bond to an escape point before The Organization can cap him. Golden Gun harkens back to GoldenEye’s own Golden Gun; a one-hit-kill handgun is placed on the map for all to see. While any weapon can be used to kill other players, only kills made with the Golden Gun score points.
Quantum of Solace is a solid game which will undoubtedly fall victim to this overcrowded holiday release season. The solo campaign is short – less than 10 hours, no question – but the intelligent AI keeps things surprisingly enjoyable. The narrative is of secondary concern at best and the graphics lack the detail of Infinity Ward’s masterpiece, but a solid challenge and persistent multiplayer elements make this a decent buy.
Unfortunately, “decent” just doesn’t cut it right now. October alone delivered a non-stop lineup of A-grade releases and November isn’t going to be much different. It’s tough to recommend Quantum in the face of such stiff competition. If you’re looking for something quick and mindlessly entertaining to pass the time with until the next must-buy drops, Quantum of Solace will deliver. Otherwise, wait for the next release drought and grab this one as a bargain title; you won’t be disappointed.
Gameplay: B
Presentation: C+
Fun Factor: B+
Value: B
Overall: B